Rise of Hades - Environments

Mathieu chevalier screen
Mathieu chevalier env
3D props
Mathieu chevalier env text
Texture maps

RoH is an Open World Project where the player controls an astronaut on a large rotating fragment of the shattered moon.

The Unity Terrain Editor was used for the large playable area. 3D assets were made with Zbrush, Maya and Photoshop respecting performance constraints. I also designed a rotating skybox including lighting alteration in order to simulate the drift of the moon fragment.